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Gaming & Esports 21 AUGUST, 2026

Double Fine Becomes Fully Independent Studio, Earns Revenue from Own Games

Double Fine has achieved full independence from Xbox Game Studios, regaining control over its IPs and publishing rights to its games.
NEWS DESK PUBLISHED: AUGUST 21, 2026
📖 3 MIN READ

Double Fine Achieves Full Independence

Double Fine, the renowned game development studio behind Psychonauts 2 and Keeper, has made a significant leap forward in its journey towards full independence. As of earlier this year, the studio has officially parted ways with Xbox Game Studios, regaining complete control over its intellectual properties (IPs) and publishing rights to its games. This move marks a pivotal moment in the studio’s history, allowing it to operate as a fully autonomous entity.

Double Fine Becomes Fully Independent Studio, Earns Revenue from Own Games
Source: cdn.mos.cms.futurecdn.net

According to an interview with Kinda Funny podcast, Double Fine’s CEO, Tim Schafer, confirmed the studio’s newfound independence. Schafer explained that the transfer of IP rights and publishing control has given Double Fine the ability to earn all the revenue generated from the sale of its games. This shift in control empowers the studio to make decisions that directly benefit its development and growth.

Double Fine Becomes Fully Independent Studio, Earns Revenue from Own Games
Source: cdn.mos.cms.futurecdn.net

The impact of this change is already being felt, as Schafer mentioned that buying any of Double Fine’s games now directly supports the studio. This means that customers who purchase games like Psychonauts 2 or Keeper are contributing to the studio’s financial stability and enabling it to pursue new projects. This development is a significant departure from the traditional publishing model, where revenue often went to the parent company rather than the development studio itself.

Double Fine Becomes Fully Independent Studio, Earns Revenue from Own Games
Source: cdn.mos.cms.futurecdn.net

Double Fine’s decision to become fully independent was likely influenced by the recent restructuring efforts within Xbox Game Studios. As part of this process, Microsoft laid off approximately 3,200 employees, including staff from Double Fine. This drastic change in the industry landscape may have prompted the studio to reassess its position and seek greater control over its operations.

As the studio continues to navigate this new landscape, it has announced plans to launch a Kickstarter campaign later this month. This campaign will focus on the studio’s annual Amnesia Fortnight game jam, which has been instrumental in the development of several successful titles, including Costume Quest and Stacking. The Kickstarter will not only support the game jam but also help fund the creation of a documentary based on the event. Backers of the campaign will have the opportunity to influence the development of a small game chosen from the ideas generated during the Amnesia Fortnight game jam.

Additionally, Schafer teased the release of a major update for Double Fine’s recently released game, Kiln, which includes new maps and modes as well as a price drop. This update will likely be a welcome addition to the game, offering players a fresh experience and providing the studio with an opportunity to engage with its community.

In related news, another studio affected by Microsoft’s restructuring efforts, Compulsion Games, has also announced that it has regained full publishing rights to its games. This development suggests that other studios may be following in Double Fine’s footsteps, seeking greater control over their IPs and revenue streams.

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