What Video Games Can Teach Us About Depression: Unlocking the Power of Anhedonia
What Is Anhedonia?
Anhedonia is the loss or reduction of interest and pleasure in activities that would normally bring enjoyment. It is one of the two core symptoms of depression, often overlooked and leading to misdiagnosis or delayed treatment.
As a mental health professional, I’ve observed that anhedonia can be harder to recognize than people might expect. Sadness is relatively easy to conceptualize, but a reduction in enjoyment can be more subtle, particularly when it develops gradually.
Hobbies as a Baseline
With anhedonia, hobbies create an informal but important baseline. If I know that a patient normally plays video games most evenings, I have some idea of what enjoyment looks like for that particular patient. If, several months later, they tell me they have stopped playing entirely, I would want to know why.
Sometimes there is an obvious explanation. They may have had life changes that resulted in shifting commitments, such as increased work demands or a newborn, or they shifted their focus toward other activities, like training for a marathon. In these scenarios, their interests have simply changed.
If the explanation is ever, ‘I don’t know. Nothing really sounds good,’ that gets my attention. The shift doesn’t even have to involve stopping altogether. Another manifestation could be wanting to enjoy an activity and discovering that you cannot. A patient might sit down to play every day because it’s part of their routine. However, instead of becoming absorbed in a game, they spend half an hour trying to decide what to play, get easily distracted scrolling on their phone, or start playing and eventually turn the system off out of boredom.
The Power of Video Games
Gaming can be a valuable clinical tool. Asking about video games builds rapport and tracks cognitive health. By understanding a patient’s relationship with video games, we can uncover valuable insights into their mental state.
For example, a patient who regularly plays video games may indicate a significant shift in behavior if they stop playing or show little interest in new releases. This can be an important warning sign, indicating that anhedonia may be present.
Anticipation is also an essential aspect of enjoying a hobby. Staying attuned to video game news, tracking new releases, and participating in online forums are all part of the hobby. Depression can flatten this anticipatory pleasure and social behavior as well.
Why Video Games Matter
Video games involve several cognitive and behavioral components that can be impacted by depression: motivation to begin, anticipation of reward, sustained interest, concentration, and the ability to experience pleasure once the activity has started. By asking patients about their video game habits, we can gain a deeper understanding of their mental state and identify potential warning signs.
Whether or not we actually have an interest in video games, asking patients who do enjoy them about their hobby opens up a new avenue for clinical assessment and helps build rapport.
Asking about video games can be a simple yet effective way to track cognitive health and identify potential issues before they become major problems. By incorporating video games into our patient evaluations, we can provide more comprehensive care and support.
Conclusion
By recognizing the importance of anhedonia and the power of video games, we can better understand the complexities of depression and develop more effective treatment plans. By asking about video games and tracking changes in behavior, we can provide a more comprehensive and supportive approach to mental health care.