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Gaming & Esports 20 AUGUST, 2026

Redfall Developers Begged Microsoft to Finish the Game’s Last Patch

This article covers the troubled development history of Redfall, a game that was plagued by poor quality and a chaotic development cycle.
NEWS DESK PUBLISHED: AUGUST 20, 2026
📖 4 MIN READ

Redfall’s Troubled Development History

Redfall, a game developed by Arkane Austin, was one of the biggest industry disasters in recent memory. Despite being from a studio known for its critically acclaimed game Prey, Redfall received negative reviews from critics and players alike. Even PC Gamer, a well-respected gaming publication, dubbed it the ‘first Arkane game we don’t like.’

Redfall Developers Begged Microsoft to Finish the Game's Last Patch
Source: cdn.mos.cms.futurecdn.net

The game’s poor reception served as a death knell for the studio. One year later, Microsoft, the studio’s owner, announced that it would be shutting down Arkane Austin. The narrative paints a bleak picture, especially given Microsoft’s handling of the situation in the years that followed.

Redfall Developers Begged Microsoft to Finish the Game's Last Patch
Source: cdn.mos.cms.futurecdn.net

However, the truth is more complex than just Microsoft’s fault. In a recent interview with The Game Business, Harvey Smith, the studio director at the time, revealed that the studio’s decision to transition to a live-service game was not solely driven by corporate pressure. Smith described a sense of naive optimism that Arkane could successfully navigate the live-service model, which was becoming increasingly popular in the industry.

Redfall Developers Begged Microsoft to Finish the Game's Last Patch
Source: cdn.mos.cms.futurecdn.net

‘We got swept up in the games-as-a-service thing, and I had the foolish chutzpah to assume that it always works out for us,’ Smith said. ‘We can do this. Let’s take what we love, and mix it with [games-as-a-service]. And do different mechanics by day and night. And have character classes.’

However, the development cycle was plagued by numerous challenges, including the COVID-19 pandemic and the ‘Great Resignation,’ which led to a chaotic and remote work environment. Smith described a development cycle marked by ‘fires, government announcements of aliens, a swarm of murder hornets coming toward Texas, and an ice storm that put power and water out for like two weeks for some people.’

Despite the challenges, Smith and his team were committed to finishing the game’s 1.4 patch. They even pleaded with Microsoft to allow them to come back to the office and complete the patch, which they believed would have significantly improved the game’s quality.

Microsoft ultimately agreed to let a small team of developers return to the office to work on the patch. The 1.4 update was eventually released, and it included numerous bug fixes and improvements. Smith and Ben Horne, the production director at the time, reflected on the experience, with Horne describing it as an ‘achievement unlocked’ in his career.

The Tragic Story of Redfall’s Development

Redfall’s development history is a cautionary tale of the challenges and pitfalls of game development. Despite the best intentions of the developers, the game’s poor quality and the studio’s eventual closure serve as a reminder of the importance of careful planning and execution in game development.

The story of Redfall’s development is a complex one, marked by both human error and external factors beyond the control of the developers. However, it also highlights the dedication and perseverance of the developers who worked tirelessly to improve the game, even in the face of adversity.

The 1.4 patch, which was eventually released, may not have saved Redfall from its poor reception, but it serves as a testament to the developers’ commitment to their craft and their desire to create a high-quality game.

The story of Redfall’s development serves as a reminder of the importance of careful planning, execution, and communication in game development. It is a complex and nuanced tale that highlights the challenges and pitfalls of game development, but also the dedication and perseverance of the developers who worked tirelessly to bring their vision to life.

Despite the game’s poor quality and the studio’s eventual closure, the story of Redfall’s development remains a fascinating and thought-provoking case study in game development. It serves as a reminder of the importance of careful planning, execution, and communication in game development, and the dedication and perseverance of the developers who worked tirelessly to bring their vision to life.

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